Rules

Rules

Match Format

  1. Play is 4-on-4 plus a goalie. Teams require at least 3 players plus a goalie in order to not default and receive a fine.
  2. Games are 50 minutes long (continuous run time); consisting of two 25 minute periods with a 1-minute break between. The length of the periods and the break may be reduced at the discretion of the referee. Any default games will be recorded as a 1-0, on the score sheet, victory for the team that shows up.
  3. Teams will be given a 5-minute warm up prior to their game.
  4. Teams that cannot field a team (minimum 3 + goalie or 4 players) within 10 minutes of their start time will automatically get a default fine. At the time it is encouraged that the teams mix the teams and play a fun game. Players who arrive late are allowed to play; however, the default will not be reversed once a team has enough players to field a team.
  5. If a game is tied at the end of regulation time in the regular season, 3 minutes (run time) of 3-on-3 overtime will be played, followed by a 3-person shootout if tied at the end of OT. The home team decides who shoots first.  If still tied after 3 shooters, it goes to 1 shooter a piece until decided (anybody can shoot - International rules)
  6. If a game is tied in playoffs, 5-minutes (run time) of 3-on-3 overtime will be played, followed by a 3-person shootout if tied at the end of OT. The higher seeded team chooses who shoots first. If still tied after 3 shooters, it goes to 1 shooter a piece until decided.  In the finals, overtime will be continuous sudden death,
  7. If a game is within 2 goals there will be stop time for the last minute unless the divide increases to 3 goals.
  8. Mercy rule is as follows - 10-goal spread at any point during the 2nd period or 7-goal spread in the final 5-minutes of the game.
  9. If two or more teams are tied in the standings at season's end, the tie breakers are – Regulation Wins – ROW – Wins – Head-to-Head – Goal Differential – Goals For
  10. To be eligible to play in any CSC league all players must have signed a lague waiver. Players that do not sign a league waiver will not be allowed to play.
  11. Players can play for as many teams as they want in the rec division.  Teams are encouraged to use spares from other teams if their bench is short.  Spares from other teams are welcome if a team has less than 10 players and a goalie.
  12. Playoffs Eligibility – all players must have played a minimum of 2 games over the regular season to be eligible to play in the playoffs. A team using an ineligible player will automatically forfeit the game. If a player shows up that is not on the team roster they will not be allowed to play regardless if they played or subbed during the regular season. All players must be on the roster even if they are subs. Goalie subs for playoff games must be of equal caliber to the goalie being replaced (a Div-1 caliber goalie cannot be brought in to replace a Rec goalie for a playoff game unless all other options have been exhausted).

Equipment

  1. Players must bring their own equipment to each game; the league will not supply any equipment, except for the nets, the game ball, and warm up balls. Player equipment needs to include: a stick, hockey gloves and a helmet
  2. Players may wear soccer-style shin pads if they desire. Players may also wear a visor. This equipment is optional (although recommended) and not mandatory.
  3. Goalie's equipment should include: a glove (trapper), blocker, chest/arm protector, and facial protection (mask). A goalie’s leg pads cannot exceed a maximum width of 14 inches

Match/Game Rules

  1. A referee will be present at every game. The referee will call infractions and count goals counted. They will work in conjunction with the scorekeeper to keep score and keep stats.
  2. If the referee ever feels that the game is getting too aggressive or out of hand it is their right and responsibility to call an end to the game.  The score at the time of the Coordinator calling an end to the game will stand as the final result.
  3. When the ball goes outside of the playing area or strikes obstacles above the playing surface (exception: side boards, glass or netting), play will be stopped. The face-off location will be determined by which team last touched the ball before it left the playing surface.
  4. When the goalie stops play by covering the ball, play will recommence with a face off in the defensive zone.
  5. The goalie is not permitted to come across center. If the goalie does cross the center line, they will be assessed a Minor penalty.
  6. Players may not make contact with the ball above their shoulders; slap shots are permitted.
  7. Offside and Floating Blue Line - Ball Hockey mirrors international hockey in that there is no 2 line pass. However, the largest difference between Ball Hockey and most forms of Ice Hockey is the "Floating Blue Line" that regulates offsides in the offensive zones. Once a player has moved the ball over the blue line into the attacking zone, the attacking zone increases to include the entire opponent's half of the rink (center red line).

Infractions/Penalty Details

  1. The league has the right to expel any player/team from the league if they deem to play in an unsafe manner or threatens any other players, teams, and/or officials in the league. Expelled players/teams will not be entitled to a refund.
  2. Our league utilizes delayed penalties.  This means the goaltender of the team receiving the power-play can leave the floor for an extra attacker.  Play will stop once the penalized team gains possession of the ball.  The faceoff will be held in the defensive zone of the penalized player.
  3. Penalties assessed to goaltenders are to be served by a teammate that was on the floor at the time of the penalty call.
  4. Penalties are three minutes running time, and are to be served until a goal is scored or their time expires.  A player who receives three minor penalties will receive a game ejection. The third penalty is to be served by a teammate.
  5. Double minors are six minutes running time and can count as two minor penalties (referee discretion).  If a goal is scored in the first three minutes of a double minor penalty the remaining time is reduced to three minutes.
  6. Coincidental penalties are penalties of the same length that occur during the same stoppage. Coincidental penalties do not result in a loss of manpower for either team.
  7. Major penalties are seven minutes running time, and are to be served for the full duration regardless of how many goals are scored.  Major penalties are defined in the "Penalties" section, but may also include any minor penalty the referee deems to be vicious or intentional in nature.  All major penalties will result in an automatic game misconduct. GM automatically result in a minimum 1 game suspension pending review by league officials.
  8. In 4-a-side play the shorthanded deficiency will not be less than 4 on 2. If a 3rd penalty is taken, the player will join the other 2 players in the penalty box and the penalty will commence once the first penalty has expired.
  9. All major penalties will be reviewed by the league for possible disciplinary action.  Disciplinary decisions will be based on the severity of the infraction, the number of majors/minors incurred by the player to date, and may result in suspensions, fines, or a ban.